

#Dx ball gameplay full#
when the player gets a "Fast Ball", the ball now will only speed up slightly instead of accelerating to full speed, and the "Extra Life" were no longer remove the paddle enhancements). The power-ups of Super DX-Ball are direct clones from previous games, with several minor alterations (e.g. Negative power-ups usually increases the difficulty, while neutral may vary depending on the situation. The player may choose to catch these with the paddle, or avoid them depending on the effect whether it is positive, neutral or negative. As bricks are being cleared, a random power-up will occasionally released onto the screen. Some bricks may appear to be solid, take multiple hits to clear, invisible, or explosive. The player controls a paddle at the bottom of the screen by using the mouse or keyboard, keeping one or more balls by deflecting them into a field of bricks on the screen without missing the only ball in play. Among new features since previous games, Super DX-Ball introduces refined, classic-style graphics (as a tribute to the original game) and a new dimension of bricks with various shapes and sizes (originally inspired from Rival Ball Tournament), adding a unique gameplay experience in a Breakout-style game.Īs a common concept of Breakout clone, the objective of the game is to clear all the bricks on the screen in order to advance to the next board. It is an enhanced remake to the classic brick-buster hit DX-Ball.
#Dx ball gameplay code#
Trivially, the game's function could be temporarily transformed into a shoot 'em up by using a hidden cheat code that enable the Shooting Paddle power-up at the player's control, at the cost of reduced points.Super DX-Ball is a shareware game by BlitWise Productions, released on November 10, 2004. Render their effects yet their icons still remain in the coding files. Game's final development as it requires a more advanced game engine to Gravity Ball and Magnetism, found in the game's internal coding and is a In addition, there are also two unused negative power-ups called New additions include FireBall, Set-Off Exploding, Shrink Ball, Split Ball, Super Shrink, and Fast Ball. Most of the power-ups are directly taken from MegaBall with different names. To alert the player,Ī loud warning sound will be heard if the player picks up a negative

While negative ones make the level more difficult. Ways, depends on the situation, positive ones help in passing the level, Neutral powerups can affect the gameplay in both positive and negative The ball being stuck in a bouncing pattern.Īre three neutral, ten positive and five negative powerups in the game. Will eventually replaced with the breakable ones after a minute or so of In certain levels, the layout of unbreakable blocks may allow the ball to become stuck in an infinite loop Single block remains on a level and it continues to be untouched by the bouncing ball for a minute or so, an electricity sound begins to build and eventually the block is blasted away by a lightning. Various power-upsĪppear when hitting random blocks, floating downwards towards theīottom and can be picked up by touching it with the paddle. Similarly as Arkanoid and MegaBall, there is an inclusion of power-ups other than extra balls. Clearing all the blocks results inĬompleting the level and going to the next. Hitting different colored blocks on the top of the screen without having The player controls a paddle at the bottom and deflects a single ball,
